![]() To export an existing monster so you can create a custom variant, check the primary CFG file in your Valheim\BepInEx\config folder. Prefab IDs for your custom monsters will follow the format "RRRM_NewPrefabName".Prefab IDs for the new monsters included in this mod are listed below.I highly recommend ASharpPen's Spawn That and Custom Raids.You can also use any other mod that enables custom mob spawns or custom raids, provided you can configure them yourself. My own mod RRR Better Raids is already fully configured to work with this mod without extra work. In order to actually encounter new and custom monsters, you will need another mod. Automatically syncs custom monsters with servers, so each server can seamlessly offer a unique experience.Īlone, this mod only adds the enemies to the game, but will not cause them to appear in spawn tables or events.Designed to work with other mods that use prefabs, so you can produce custom monsters for use in popular customization mods like Tykea's Creature Level and Loot Control or ASharpPen's Spawn That and Custom Raids.Customize every aspect of your monster, from name to faction, exact damage dealt by type (Fire Drake, Poison Troll) to damage weakness/resistance, items dropped, fine tune AI settings, even change size (Skinny Trolls, Fat Skeletons) and add color tinting, and add color particle effects like body-flame and body-smoke (more FX options in future versions).Create new custom monsters from any monster in the game, including new monsters from this and other mods, entirely in configs. ![]() Currently 1 completely new enemy with custom assets and attacks, and 3 reskinned Valheim enemies with new/modified attacks.Make sure to keep an eye on RRR Core for new features! (Already two updates out with new features!) NEW ENEMIES! Note: Most updates to this mod will only require changes to RRR Core. ![]()
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